Process-Specific Audio
Share your game's audio without your music, notifications, or the voice chat itself leaking into the stream.
The problem it solves
Most apps that "share system audio" capture your entire output mix: your music player, message pings, and — worst of all — your friends' own voices echoed back at them. Speakeasy can capture audio from just the application you are sharing.
Audio modes
| Mode | What viewers hear |
|---|---|
auto | Sensible default: the shared app's audio for window shares |
process | Only the selected application (and optionally its child processes) |
system | Your whole output mix — the default for monitor shares |
none | Video only |
Process mode can include or exclude an app's entire process tree — useful for games with separate launcher/game processes.
Platform support
- Windows: uses the OS's per-process loopback capture (Windows 10 2004+), so isolation is done by the audio system itself — no virtual audio cables or driver installs.
- Linux: per-application capture is the default for window shares, via the PipeWire audio stack.
Troubleshooting
- No audio in the share: confirm the shared app is actually playing sound, and that the audio mode isn't
none. For launcher-based games, enable the process-tree option. - Friends hear themselves: you are in
systemmode with voice chat playing on the same output. Switch toprocessmode.